Seven
Card Stud
Seven-card stud is played with two downcards and one upcard
dealt before the first betting round, followed by three more
upcards (with a betting round after each card). After the
last downcard is dealt, there is a final round of betting.
The best five-card poker hand wins the pot. In all fixed-limit
games, the smaller bet is wagered on the first two betting
rounds, and the larger bet is wagered after the betting rounds
on the fifth, sixth, and seventh cards. If there is an open
pair on the fourth card, any player has the option of making
the smaller or larger bet. Deliberately changing the order
of your upcards in a stud game is improper because it unfairly
misleads the other players.
OBJECT: The best five card poker hand, out of seven cards,
wins the pot.
1.Players must place an ante into the pot.
2.Each player is dealt two cards face-down (hole cards)
and one card face-up (door card)
3.1st betting round
4.Each player is dealt one card face-up (4th street)
5.2nd betting round
6.Each player is dealt another card face-up (5th street)
7.3rd betting round
8.Each player is dealt another card face-up (6th street)
9.4th betting round
10.Each player is dealt a last card face-down (river)
11.Last betting round
12.Showdown (Every remaining player shows hand with bettor
showing first)
Players may use any 5 of their 7 cards to make their best
hand.
RULES OF SEVEN-CARD STUD
1. The first round of betting starts with a forced bet
by the lowest upcard by suit. On subsequent betting rounds,
the high hand on board initiates the action (a tie is broken
by position, with the player who received cards first acting
first).
2. The player with the forced bet has the option of opening
for a full bet.
3. Increasing the amount wagered by the opening forced
bet up to a full bet does not count as a raise, but merely
as a completion of the bet. For example: In $15-$30 stud,
the lowcard opens for $5. If the next player increases the
bet to $15 (completes the bet), up to three raises are then
allowed when using a three-raise limit.
4. In all fixed-limit games, when an open pair is showing
on fourth street (second upcard), any player has the option
of betting either the lower or the upper limit. For example:
In a $5-$10 game, if you have a pair showing and are the
high hand, you may bet either $5 or $10. If you bet $5,
any player then has the option to call $5, raise $5, or
raise $10. If a $10 raise is made, then all other raises
must be in increments of $10. If the player high with the
open pair on fourth street checks, then subsequent players
have the same options that were given to the player who
was high.
5. If your first or second holecard is accidentally turned
up by the dealer, then your third card will be dealt down.
If both holecards are dealt up, you have a dead hand and
receive your ante back. If the first card dealt faceup would
have been the lowcard, action starts with the first hand
to that players left. That player may fold, open for
the forced bet, or open for a full bet. (In tournament play,
if a downcard is dealt faceup, a misdeal is called.)
6. If you are not present at the table when it is your
turn to act on your hand, you forfeit your ante and your
forced bet, if any. If you have not returned to the table
in time to act, the hand will be killed when the betting
reaches your seat.
7. If a hand is folded when there is no wager, that seat
will continue to receive cards until the hand is killed
as a result of a bet.
8. If you are all in for the ante and have the lowcard,
the player to your left acts first. That player may fold,
open for the forced bet, or open for a full bet.
9. If the wrong person is designated as low and that person
bets, the action will be corrected to the true lowcard if
the next player has not yet acted. The incorrect lowcard
takes back the wager and the true lowcard must bet. If the
next hand has acted after the incorrect lowcard wager, the
wager stands, action continues from there, and the true
lowcard has no obligations.
10. If you pick up your upcards without calling when facing
a wager, this is a fold and your hand is dead. This act
has no significance at the showdown because betting is over;
the hand is live until discarded.
11. A card dealt off the table must play and it is treated
as an exposed card.
12. In all games, the dealer announces the lowcard, the
high hand, all raises, and all pairs. Dealers do not announce
possible straights or flushes (except for specified low-stakes
games).
13. If the dealer burns two cards for one round or fails
to burn a card, the cards will be corrected, if at all possible,
to their proper positions. If this should happen on a final
downcard, and either a card intermingles with a player's
other holecards or a player looks at the card, the player
must accept that card.
14. If the dealer burns and deals one or more cards before
a round of betting has been completed, the card(s) must
be eliminated from play. After the betting for that round
is completed, an additional card for each remaining player
still active in the hand is also eliminated from play (to
later deal the same cards to the players who would have
received them without the error). After that round of betting
has concluded, the dealer burns a card and play resumes.
The removed cards are held off to the side in the event
the dealer runs out of cards. If the prematurely dealt card
is the final downcard and has been looked at or intermingled
with the player's other holecards, the player must keep
the card, and on sixth street betting may not bet or raise
(because the player now has all seven cards).
15. If there are not enough cards left in the deck for
all players, all the cards are dealt except the last card,
which is mixed with the burncards (and any cards removed
from the deck, as in the previous rule). The dealer then
scrambles and cuts these cards, burns again, and delivers
the remaining downcards, using the last card if necessary.
If there are not as many cards as players remaining without
a card, the dealer does not burn, so that each player can
receive a fresh card. If the dealer determines that there
will not be enough fresh cards for all of the remaining
players, then the dealer announces to the table that a common
card will be used. The dealer will burn a card and turn
one card faceup in the center of the table as a common card
that plays in everyones hand. The player who is now
high using the common card initiates the action for the
last round.
16. An all-in player should receive holecards dealt facedown,
but if the final holecard to such a player is dealt faceup,
the card must be kept, and the other players receive their
normal card.
17. If the dealer turns the last card faceup to any player,
the hand now high on the board using all the upcards will
start the action. The following rules apply to the dealing
of cards:
(a) If there are more than two players, all remaining players
receive their last card facedown. A player whose last card
is faceup has the option of declaring all-in (before betting
action starts).
(b) If there are only two players remaining and the first
player's final downcard is dealt faceup, the second player's
final downcard will also be dealt faceup, and the betting
proceeds as normal. In the event the first player's final
card is dealt facedown and the opponent's final card is
dealt faceup, the player with the faceup final card has
the option of declaring all-in (before betting action starts).
18. A hand with more than seven cards is dead.A hand with
less than seven cards at the showdown is dead, except any
player missing a seventh card may have the hand ruled live.
[See Explanations, discussion #4, for more
information on this rule.]
19. A player who calls a bet even though beaten by an opponents
upcards is not entitled to a refund. (The player is receiving
information about an opponents hand that is not available
for free.)
Rules provided by Bob Ciaffone via ROBERTS RULES
OF POKER
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