LowBall
Lowball is draw poker with the lowest hand winning the pot.
Each player is dealt five cards facedown, after which there
is a betting round. Players are required to open with a bet
or fold. The players who remain in the pot after the first
betting round now have an option to improve their hand by
replacing cards in their hands with new ones. This is the
draw. The game is normally played with one or more blinds,
sometimes with an ante added. Some betting structures allow
the big blind to be called; other structures require the minimum
open to be double the big blind. In limit poker, the usual
structure has the limit double after the draw (Northern California
is an exception). The most popular forms of lowball are ace-to-five
lowball (also known as California lowball), and deuce-to-seven
lowball (also known as Kansas City lowball). Ace-to-five lowball
gets its name because the best hand at that form is 5-4-3-2-A.
Deuce-to-seven lowball gets its name because the best hand
at that form is 7-5-4-3-2 (not of the same suit). For a further
description of the forms of lowball, please see the individual
section for each game. All rules governing kill pots are listed
in "Kill Pots.
RULES OF LOWBALL
1. The rules governing misdeals for holdem and other
button games will be used for lowball. [See Explanations,
discussion #7, for more information on this rule.]These
rules governing misdeals are reprinted here for convenience.
The following circumstances cause a misdeal, provided
attention is called to the error before two players have
acted on their hands:
(a) The first or second card of the hand has been dealt
faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more extra cards have been dealt in the starting
hands of a game.
(d) An incorrect number of cards has been dealt to a player,
except the button may receive one more card to complete
a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong position.
(g) Cards have been dealt out of the proper sequence.
(h) Cards have been dealt to an empty seat or a player not
entitled to a hand.
(i) A player has been dealt out who is entitled to a hand.
This player must be present at the table or have posted
a blind or ante.
2. In limit play, a bet and four raises are allowed in
multihanded pots. [See Explanations, discussion #6,
for more information on this rule.]
3. As a new player, you have two options:
(a) To wait for the big blind.
(b) To kill the pot for double the amount of the big blind.
4. In a single-blind game, a player who has less than half
a blind may receive a hand. However, the next player is
obligated to take the blind. If the all-in player wins the
pot or buys in again, that player will then be obligated
to either take the blind on the next deal or sit out until
due for the big blind.
5. In single-blind games, half a blind or more constitutes
a full blind.
6. In single-blind games, if you fail to take the blind,
you may only be dealt in on the blind.
7. In multiple-blind games, if for any reason the big blind
passes your seat, you may either wait for the big blind
or kill the pot in order to receive a hand. This does not
apply if you have taken all of your blinds and changed seats.
In this situation, you may be dealt in as soon as your position
relative to the blinds entitles you to a hand (the button
may go by you once without penalty).
8. Before the draw, whether an exposed card must be taken
depends on the form of lowball being played; see that form.
(The player never has an option.)
9. On the draw, an exposed card cannot be taken. The draw
is completed to each player in order, and then the exposed
card is replaced.
10. A player may draw up to four consecutive cards. If
a player wishes to draw five new cards, four are dealt right
away, and the fifth card after everyone else has drawn cards.
If the last player wishes to draw five new cards, four are
dealt right away, and a card is burned before the player
receives a fifth card. [See Explanations, discussion
#9, for more information about this rule.]
11. Five cards constitute a playing hand; more or fewer
than five cards after the draw constitutes a fouled hand.
Before the draw, if you have fewer than five cards in your
hand, you may receive additional cards, provided no action
has been taken by the first player to act (unless that action
occurs before the deal is completed). However, the dealer
position may still receive a missing fifth card, even if
action has taken place. If action has been taken, you are
entitled on the draw to receive the number of cards necessary
to complete a five-card hand.
12. You may change the number of cards you wish to draw,
provided:
(a) No card has been dealt off the deck in response to
your request (including the burncard).
(b) No player has acted, in either the betting or indicating
the number of cards to be drawn, based on the number of
cards you have requested.
13. If you are asked how many cards you drew by another
active player, you are obligated to respond until there
has been action after the draw, and the dealer is also obligated
to respond. Once there is any action after the draw, you
are no longer obliged to respond and the dealer cannot respond.
14. Rapping the table in turn constitutes either a pass
or the declaration of a pat hand that does not want to draw
any cards, depending on the situation.
15. Cards speak (cards read for themselves). However, you
are not allowed to claim a better hand than you hold. (Example:
If a player calls an "8", that player must produce
at least an "8" low or better to win. But if a
player erroneously calls the second card incorrectly, such
as 8-6 when actually holding an 8-7, no penalty
applies.) If you miscall your hand and cause another player
to foul his or her hand, your hand is dead. If both hands
remain intact, the best hand wins. If a miscalled hand occurs
in a multihanded pot, the miscalled hand is dead, and the
best remaining hand wins the pot. For your own protection,
always hold your hand until you see your opponents
cards.
16. Any player spreading a hand with a pair in it must
announce "pair" or risk losing the pot if it causes
any other player to foul a hand. If two or more hands remain
intact, the best hand wins the pot.
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